Tag Archives: Piracy

Sub-Warp to Calypso

With both Wolta and Nocturaline aboard and logged off, I set off for Calypso from Monria at the scheduled time (2100 MA).

The journey was without incident until I approached Calypso Space Station where a quad displaying a red triangle took a few shots at me before giving up. I had need to visit Crystal Palace so I went straight through the safe zone around Calypso Space Station and out the other side at which point a second red triangle quad took a few shots.

After the brief stop at Crystal Palace I returned to Calypso Space Station unmolested and manoeuvred to park at my usual location.

Advertisements

Space Skilling Saturday 11 (A late warp)

Location:- Arkadian Space.

Present:- Wolta, Nocturaline, Vinge & Myself.

We started a few minutes late and I was first in the chair, during my time I gained quite a lot of skills and managed to assemble the largest group of Cosmic Horrors to date, it is very hard to count them but I think there were at lest 40, consequently the repair crew were kept busy. I stayed in the chair way too long (105 minutes), sorry about that everyone. During my stint as pilot Nocturaline got a VSE level increase which she had been chasing for about 3 weeks. Gratz to her.

Next in the chair was Wolta who stayed for 50 minutes and certainly gave us all a significant amount of work in Engineering. During this time Wolta reported seeing a pirate but he flew off.

Nocturaline’s stint lasted 45 minutes, during this time I noticed both Wolta and Vinge getting several level increases.

It is a pity I cannot say more about what happens when others are in the chair, I have no way to view what is going on.

Wolta and Vinge were both beginning to drop off, partly due to the lateness of the hour but I suspect mostly due to the consumption of various alcohol based beverages, we do like to party while we skill. Maybe I should set up some kind of ship’s radio station, something to look into.

After both Wolta and Vinge had logged Nocturaline took the ship back out with only me on repair (always a bad idea). We had not been skilling long when I received a call form a loyal customer requiring a pick up from Rocktropia and transport to Calypso. There was some confusion with communications at this point as my FL went blank and would not re-populate, I was not receiving anything from our customer and could not tell if they were still on line. While I tried to sort this out Nocturaline manoeuvred us away from the Cosmic Horrors and then came to Engineering to fully repair prior to warp, I should have been doing that but had got confused.

With Communications restored I took the chair and Warped to Rocktropia where I summoned our client who required a logged off transport, I directed attention to this site and waited for them to disconnect before warping to Calypso where they disembarked.

I knew Wolta wanted to visit Calypso so we decided to spend the night there, I aboard ship and Nocturaline on the planet’s surface. I was creating a mail to apprise Wolta of the situation when Nocturaline reported a pirate laying in wait for her to make her run. I immediately transported to the Space Station and boarded my quad so as to assist Nocturaline. Arriving at the scene with a plan simply to delay him while Nocturaline got away. He went to attack Nocturaline once we were both in PVP so I began shooting, I’m a terrible shot, I hope to get better.  I landed several hits which did delay him but Nocturaline turned to join the combat, he destroyed me and did significant damage to Nocturaline’s quad before she reached safety. We repaired and went again, waiting in the Space Station’s protective field while we scanned for activity. He decided not to bother again and was spotted heading in the direction of Crystal Palace, Nocturaline headed for the planet and I returned to the ship where I completed my missive for Wolta before logging for the night.

Altogether an excellent night of skilling with a paying job and some fun at the end.

 


A Warning

While enjoying planet leave on Arkadia I heard the following warning being shouted at Celeste Quarry:-

“WARNING! Summon to Pathfinder XXXII is a pirate trap.  DO NOT ACCEPT! Keep an eye out for Windy Windy Ozoner: may try to add you to ship GL”

What grabbed my attention is the designation of the vessel, just one up from this one. There is a chance that some confusion may arise and that this will be detrimental to Pathfinder XXXI, her crew and myself. Should this typically cowardly ploy continue I may have to take action to counter it in some way. Several options are being considered.

There are a couple of threads I have seen about this here and here. No doubt there are or will be others.


Stop, Wait, Go

Clearly I am losing the plot, the previous entry has it’s conclusion missing:-

On arrival at Calypso Space Station, Wolta and I headed for the surface in a quad. Unfortunately the area had several pirates in it at the time. We sat in wait just inside the safe zone, 2 pirate quads manoeuvred close to us and powered down, waiting. After sitting their some time Wolta and I decided to return to the Space Station and log out. To try the journey to the surface would have been pointless.

I logged back in later and attempted the same thing solo, once again I waited within the safe zone and watched a couple of pirates. When one of them headed for CP the other gave chase, I seized the opportunity and headed for Calypso. The pirate chasing the other broke off and came after me, fortunately I was too far ahead and by continuing in a straight line made sure I stayed that way. The pursuer wasted some ammo and then gave up. I returned to the planet unscathed.

The problem of space piracy is a growing one, I have noticed more and more people trying this and seriously who can blame them? It seems to me that the balance is wrong here, in real life there is a punishment for such activity but in EU there is no such deterrent. Pirates therefore have very few risks when preying on a vehicle that just wants to go somewhere else, in some ways it could be considered quite a cowardly act. Additional problems are introduced by the coloured triangles being associated with the vehicle and not the pilot/crew. I hope these issues are addressed at some point in the near future, that some kind of punishment system is introduced and that the karma is associated with the player and not the vehicle.


%d bloggers like this: