Start Location:- Calypso Space Station.
Time:- 1756 MA.
Present:- Casper, Nocturaline, Ntina, Phil, Wolta and Myself.
Team name:- Sleepyheads jus passin through?
I arrive with a whole hour to spare, I am already aboard ship so began this log entry and made ready ammo and loot pills, Nocturaline is on line so we chat a little. When I summon Wolta Leroy Casper Hunter transports as well but is not equipped so has to return to the surface for his quad, Nocturaline provides him with RKs.
Wolta takes us to the Training Grounds via Crystal Palace, during the transition a quad takes one shot at us. We wait for Casper at Crystal Palace. We encounter the Cosmic Horrors at 1816. After the excitement of getting this SSS on the road the rest is bound to be a disappointment.
Wolta’s hour:- Within five minutes of starting Wolta reports a lack of mobs. Skill gains were poor too.
Kills: 13 + 14
Cee’s hour:- Decent density and skill gain messages seemed more frequent than is usual. Even had a few decent loots but not the one that matters.
Kills: 23 + 18
Nocturaline’s hour:- No Horrors to begin but that changed. A gain of +1.35% in Captain.
Kills: 22+ 20
This week’s stats.
Kill total – 110
Balance – Loss of 53 PED
Return – 84%
Next week Space Skilling Saturday will be staying at Calypso.
1 Comment | tags: Calypso, Calypso training zone, Cee, Cosmic Horror, Crystal Palace, Entropia, Entropia Universe, Guns, Hunting, Leroy Casper Hunter, Nocturaline, Ntina, Pathfinder XXXI, Phil, Quad, Quad Wing hostile, Repair Skilling, Sleepyheads, Space, Wolta | posted in Calypso Space Station, Calypso Training Grounds, Chela Cee Bias, Crystal Palace, Logs, Nocturaline Nocturnal Mortis, Nouellus Wolta Phenix, phil Master defer, Space Skilling Saturday
Start Location:- Crystal Palace.
Time:- 1847 MA.
Present: Casper, Nocturaline, Wolta and Myself.
Team name:- Sleepyheads year 5 begins
I arrive with loads of time to spare, I was supposed to make some welding wire this week but couldn’t be arsed, I do have time to make some but again I couldn’t be arsed. Just as well as it turns out. I grab the accumulated gold from multiple auctions and my stash of bio id verification units and head to the ship which is at the Space Station where I upgrade the S.I. before heading to Crystal Palace where Nocturaline joins. I position the ship ready only to be asked if Casper can join, while I stash the bio id verification units at Crystal Palace, Nocturaline begins the journey back to the SS, I get back aboard before we leave Crystal Palace space and summon Wolta. Back at the space station Leroy Casper Hunter is summoned and with him aboard Wolta takes us to the training grounds. At some point in all that I had managed to create a team and invited everyone with instructions to the Sleepyheads to use Team Chat this week.
We encounter the Horrors at 1903
Wolta’s hour:- It takes a while to find some horrors once in the Training Ground. By the end she has managed a gain of 4.14% in Captain skill.
Kills: 14 + 16
Cee’s hour:- The Horrors were sparsely distributed and in gathering the first group I lost track of time, leaving me very little for the second group.
Kills: 24 + 9
Nocturaline’s hour:- I do not remember Nocturaline reporting anything, I do write a rough draft of this as we go but it is blank.
Kills: 22 + 13
This week’s stats.
Kill total – 102
Balance – Gain of 22 PED
Leave a comment | tags: Calypso, Calypso Space Station, Calypso training zone, Cosmic Horror, Crystal Palace, Damage, Entropia, Entropia Universe, Guns, Hunting, Leroy Casper Hunter, Nocturaline, Pathfinder XXXI, Phil, Pilot skill, Repair Skilling, S.I., Sleepyheads, Space, Structural Integrity, Wolta | posted in Logs, Space Skilling Saturday