Once aboard I log off and contact Lizzy requesting she take the ship to Calypso when she can.
Lizzy later reports that on leaving Rocktropia Space Station she is followed by a friendly quad but that this attacks her, she tried to contact me for assistance as it was not deterred by the Ships SI but to no avail. With only about 25% left in one of the repair points she logs. She logs on again about 30 minutes later only to die in space and revive aboard the ship which she then repairs, while repairing she is PM’d by “VanLot Ernestj Cinzano” who she thinks was the quad pilot but she does not understand the message (her English is not good, especially her written English). She tries to contact me again (I was sleeping) and getting no answer sets out to complete her mission. Again the Quad moves in but this time does not attack. Fearing an attack may come later she holds course for about ten minutes before changing course and increasing z before levelling off. She continues on this course for a further time before changing heading to take the ship to Calypso Space Station and is not troubled again.
I consider myself very fortunate to know Lizzy, she is very loyal and did not want to let me down, a true Sleepyhead. I feel some reward is in order in this instance.
1 Comment | tags: Calypso Space Station, Cee, Damage, Entropia, Entropia Universe, Hostile, Lizzy, Logged off transport, Pathfinder XXXI, Rocktropia Space Station, Sleepyheads, Space, Structural Integrity, sub-warp, VanLot Ernestj Cinzano | posted in Calypso Space Station, Chela Cee Bias, Crew, Little Lizzy Drow, Location, Logs, Rocktropia Space Station, Sub-Warp
Start Location:- Crystal Palace.
Time:- 1847 MA.
Present: Casper, Nocturaline, Wolta and Myself.
Team name:- Sleepyheads year 5 begins
I arrive with loads of time to spare, I was supposed to make some welding wire this week but couldn’t be arsed, I do have time to make some but again I couldn’t be arsed. Just as well as it turns out. I grab the accumulated gold from multiple auctions and my stash of bio id verification units and head to the ship which is at the Space Station where I upgrade the S.I. before heading to Crystal Palace where Nocturaline joins. I position the ship ready only to be asked if Casper can join, while I stash the bio id verification units at Crystal Palace, Nocturaline begins the journey back to the SS, I get back aboard before we leave Crystal Palace space and summon Wolta. Back at the space station Leroy Casper Hunter is summoned and with him aboard Wolta takes us to the training grounds. At some point in all that I had managed to create a team and invited everyone with instructions to the Sleepyheads to use Team Chat this week.
We encounter the Horrors at 1903
Wolta’s hour:- It takes a while to find some horrors once in the Training Ground. By the end she has managed a gain of 4.14% in Captain skill.
Kills: 14 + 16
Cee’s hour:- The Horrors were sparsely distributed and in gathering the first group I lost track of time, leaving me very little for the second group.
Kills: 24 + 9
Nocturaline’s hour:- I do not remember Nocturaline reporting anything, I do write a rough draft of this as we go but it is blank.
Kills: 22 + 13
This week’s stats.
Kill total – 102
Balance – Gain of 22 PED
Leave a comment | tags: Calypso, Calypso Space Station, Calypso training zone, Cosmic Horror, Crystal Palace, Damage, Entropia, Entropia Universe, Guns, Hunting, Leroy Casper Hunter, Nocturaline, Pathfinder XXXI, Phil, Pilot skill, Repair Skilling, S.I., Sleepyheads, Space, Structural Integrity, Wolta | posted in Logs, Space Skilling Saturday
Being very short of welding wire, I headed to Crystal Palace at Warp speed to resupply. Once there it was easy to get to the surface of Calypso by Quad.
Nocturaline was stationed at Calypso Space Station and very kindly beamed me up and transported me to Crystal Palace.
From there I returned to Next Island at warp in readiness for Space Skilling Saturday.
Leave a comment | tags: Calypso, Calypso Space Station, Cee, Crystal Palace, Entropia, Entropia Universe, Next Island, Nocturaline, Pathfinder XXXI, Quad-Wing, Sleepyheads, Space, Warp, Welding Wire | posted in Logs, Warp
Location:- Graveyard Fields
Time:- 1900 MA (Kind of) .
Present:- Antzy, Kahlan, Nocturaline, Phil, Scarlott, Wolta and Myself.
Team name:- Sleepyheads Danse Macabre
Prior to 1700, I wished to store some items at Crystal Palace so once aboard the ship I set off from Calypso Space Station. There were hostiles in the area, micjack being one of them but I ignored them and went anyway, the ship’s SI has deterred them in the past and I could see no reason as to why this would change. However, it did, micjack began firing almost immediately so I said “Good evening”, another hostile joined and possibly a 3rd? With no gunner and no engineers aboard all I could do was run for it which makes it easier as the attackers can focus their guns on just one repair point. Arriving in the safe zone around Crystal Palace and with the ship getting quite badly damaged I headed for the TP but the ship blew as I got to the bottom of the stairs and I was ejected into space with very few HP left. I said on the local channel “not quite fast enough” referring to my transit. A quad began firing at me and missed several times before I realise I had been in the safe zone long enough for me to no longer be damageable, the quad pilot did not realise this for a few more shots and as he and micjack turned away I said “good try :)”. It was the closest shave I have had and I shall be more cautious in future, just one person on repair would have made a difference here. I shall need to consider upgrading again so that I can make the run solo.
After storing my items I headed back to the ship and began to repair, I was joined shortly by Phil and we completed repairs together before I headed back to the Space Station safe zone, this time ignored by hostiles.
Wolta logs in aboard ship and tells me she needs to go to Crystal Palace. Arriving in the Space Station safe zone I initiate a summons and Antzy, Nocturaline and Scarlott answer and are welcomed aboard, I ask Nocturaline to instruct Scarlott in her duties whilst I turn around and head back to Crystal Palace so Wolta can make her visit. On the way Antzy tells me she has forgotten to bring her sweat and textures. Arriving at Crystal Palace again Wolta and Antzy disembark. I talk Antzy trough getting to the TP but it does not work and she needs a re-log before she can get to Calypso. Wolta returns to the ship and I head back to the Space Station to summon Antzy for a second time. With everyone finally aboard I head back to Crystal Palace and then turn away until clear before warping to Graveyard Fields where I relinquish the helm to Wolta. I’m fairly exhausted by this point.
After all that the Skilling session was something of an anticlimax.
Wolta takes the first session, there are plenty of Cosmic Horrors and plenty of damage to go with them, loot was somewhat lacking so no surprises there.
I took the second shift, I got a bit carried away and at one point had a train of 24 Horrors on the ship, I had to stand a couple of times while at the gun to prevent the ship from being destroyed. Skills were OK and I had no problems finding Horrors.
Nocturaline was last to the helm and again we were busy, there were lots of Horrors to kill.
Both Wolta and Nocturaline had little to report apart from this being a fun session.
New Blood tonight, Scarlott’s first time on a ship, I thought she did very well, paid attention to the situation and reacted appropriately. I hope she becomes a regular.
At the end of the session Nocturaline warped us to Arkadia where Nocturaline, Scarlott and Myself descended to the surface in one Quad and one Equus messing about a bit on the way.
Needless to say another loss was achieved -125 PED, 66.5% return.
That aside this was a fun session, the early logistics were a tad stressful as multiple private chats while trying to do something can be confusing.
From the desk of
1 Comment | tags: Antzy Angelove Heaven, Calypso Space Station, Cosmic Horror, Crystal Palace, Damage, Entropia, Entropia Universe, Equus, Graveyard Fields, Gunner skill, Guns, Hostile, Hunting, Kahlan, Micjack, Nocturaline, Pathfinder XXXI, Phil, Pilot skill, Pirate, Quad, Quad-Wing, Repair Skilling, S.I., Scarlott, Sleepyheads, Space, Structural Integrity, sub-warp, Warp, Wolta | posted in Logs, Space Skilling Saturday, Warp