Location:- Calypso Space.
Time:- 1750 MA.
Present:- Wolta, Nocturaline, Phil and Myself.
Team name:- Too hot for Sleepyheads
I left Calypso in plenty of time to travel from Calypso SS to Crystal Palace, collect the ship and return to Calypso SS to transport the crew aboard. However micjack was lurking between the 2 locations and though I thought I could make it to the ship before my Quad was destroyed I elected not to try as I was carrying. I waited and he got distracted by another Quad so I set off for the Pathfinder and arrived without being attacked.
Once I was in the Calypso SS safe zone I summoned Wolta and Nocturaline and as soon as they were aboard set off for the training ground.
I took the first hour (it gives me the chance to write most of this log in the following 2 hours), the results were disappointing, skill gains were slow, loot was quite poor and the Cosmic Horrors were quite thinly spread. I did loot a Bio ID Verification unit though.
Wolta took the second hour, on my first visit to the guns I got a Generic Fuse and on the second visit another. Wolta reported that she had no problems finding Horrors gained 5.7% in Captain Skill and was listening to Leonard Cohen.
Nocturaline took the final hour, she reported a lack of Horrors, clearly Wolta had got most of them and a 6.8% skill gain in captain as well as a new Rank in that profession. Loot was poor for this final hour.
Nocturaline was trying a 100% skill gain increase pill will I was trying a 10% one, neither of us noticed any improvement in skills gained.
From the desk of