Start Location:- Rocktropia Space Station.
Time:- 1857 MA.
Present: Nocturaline, Ntina, Phil, Wolta and Myself.
Team name:- Sleepyheads are almost 4
I arrive in good time and was already aboard ship. Wolta takes us out and we encounter the Cosmic Horrors at 1900.
Wolta’s hour:- Ntina arrives at 1913. Nocturaline and I are dumped after I leave a turret for the first time. Wolta reports a lack of Horrors and 2.85% gain in Captain skill.
Kills: 14 + 15
Cee’s hour:- Horrors were quite sparse resulting in it taking quite a time to build a stack, skills seemed low and loot was too. Looks like the lag issue has been resolved though.
Kills: 21 + 19
Nocturaline’s hour:- A lack of Horrors and just 0.92% gain in Captain skill which is poor.
Kills: 16 + 19 + 2
Nocturaline returns us to Rocktropia Space Station.
This week’s stats.
Kill total – 106
Balance – Loss of 92 PED
Return – 69%
Start Location:- Next Island Space Station.
Time:- 1903 MA.
Present: Nocturaline, Phil, Wolta and Myself.
Team name:- Sleepyheads are sleeping in
I arrive in good time, I was on the Space Station so it did not take long to get to the ship.
Wolta’s hour:- reports not many Horrors and a gain of 3.3 % on Captain skill.
Kills: 13 + 11
Cee’s hour:- very few Horrors, poor loot and poor skill gains, this improves but not by much. My Captain skill is no longer on page 3 of the combat skills list.
Kills: 17 + 21
Nocturaline’s hour:- HoF during second visit to the turret on a Cosmic Horror Young for 552 PED, after which both Nocturaline and I had to go and repair for a while before I returned to the turret to deal with the rest of the stack. Nocturaline reports difficulty in finding Horrors after the first session in the turret and +1.7% on Captain skill.
Kills: 21 + 25
Nocturaline returns us to Next island Space Station, I TP to the surface and stash the stackables before returning to the ship and warping to Rocktropia.
This week’s stats.
Kill total – 108
Balance – Gain of 480 PED
Return – 253%
As I have come to expect, the crew have been outstanding this year, the core can be be relied on completely. In the rare instances when someone cannot make a session I am informed as early as possible and the necessary changes, if any are made.
A big thank you goes out to the crew for your loyalty and friendship, its you that makes this possible.
Upgrades to the Structural Integrity have been ongoing when the opportunities have presented themselves. I have a target in mind and it has almost been reached, I will expect this target to be reached early in 2018 at which point the rate of improvement will slow but not stop.
Changes made by MindArk have reduced the ship’s combative capabilities. For a long time the Armament Device I have installed would allow two turrets to be used at a time but this has been reduced to 1.6 or one. Fortunately for most of what the ship is used for one turret is enough. I will be looking at improving this situation in 2018.
I remember MindArk having some plans to improve space, so far their is no sign of improvement. Truth be told it is significantly worse than this time last year. Lag has become a big issue especially when shooting mobs from a turret also when entering a turret it is not uncommon to have the pilots view instead of the gunner’s so it is necessary to leave the seat and re-enter, both of these things cost the player PED.
A minor change for the coming year, Globals/HoFs (should there be any) will be listed with the latest one at the top as opposed to the bottom of the list.